Landsliders

Poste
Gameplay programmer
Informations de développement
C# Git Unity 2D
Date de fin de projet

06/2024

Support

Programmation

  • Programmation gameplay (Système de biomes)
  • Programmation de la FTUE (Tutoriel) + Système de dialogue intégré
  • Programmation de l'UI
  • Programmation d'un système de sauvegarde et de chargement dynamique d'asset via SQL et Unity Addressable
  • Intégration des events de tracking via Unity Data Analytics
  • Intégration + Programmation des triggers sons via FMOD
Image of the narration, a panel with a grassfield, and montain with the narrator telling the story of this world Image of the tutorial with our mascott Bidoum speaking to the player for the first time

Crédits

Game programming

Paul Vincencini
Florian Lefevre
Elias Dridi
Dorian Husson

Game Design

Charles Roger-Boutbien
Shanna Fellmann
Alexis Martinat
Léo Chanut
Léonard Ruestchman

Music & Sound design

Pierre-Alexis Conde
Romain Schmit

Additional Game art

Clémence Guillard : Character artist 2D

Image of game during the player movement turn, the player is on the bottom-middle cell of the board Image of the game, with particles representing the alteration of the board by the monolithe biomes